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1a P 1c P 3b - gameforcing?

#1 User is offline   Jinksy 

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Posted 2012-November-17, 10:06

Assuming you're playing a fairly standard system, so opener's rebid is a splinter. Obviously you can agree to play it GF or inv+ - is there a consensus as to which is better?
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#2 User is offline   gnasher 

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Posted 2012-November-19, 10:38

I don't think there's a consensus.

I think it should be game-forcing, because I just wouldn't want to make such a revealing bid on an invitational hand. A splinter often helps them with the lead, but is rarely useful in deciding whether to bid game or stop in a partscore.

If it goes 1a-1c;3c and responder is interested in slam, you can play 3(c+1) as a shortage ask, so not much is lost on the slam hands.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#3 User is offline   aguahombre 

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Posted 2012-November-19, 11:52

G.F. The only thing I would add to Andy's post is that although game-forcing, it is still subject to additional agreement. Our's is that it is limited to about 16/17 in HCP plus the distribution values. Stronger hands will reverse first or Jump-shift first, bidding around the shortness and then showing the 4-card support.
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#4 User is offline   steve2005 

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Posted 2012-November-19, 17:31

1-1-3 not a splinter
best to play as gameforce, sure there will be some hands you go negative
however is better to be GF then search for those rare hands where you will pass 3C or bid 3D to play. Remember opener in standard could be very strong as much as 21 hcp and not the right hand to open 2C
take your best shot
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#5 User is offline   CarlRitner 

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Posted 2012-November-19, 18:05

1♦-1♠-3♣ not a splinter best to play as gameforce

aka a strong jump-shift; 19+ and GF in Std. Am. Correct?
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#6 User is offline   SteveMoe 

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Posted 2012-November-20, 00:55

Have only played Jump reverse = Splinter as GF - too much space used for invitations. Not sure if playing invitational strength here how best then to handle GF and GF+ hands of similar shape.
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#7 User is offline   gnasher 

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Posted 2012-November-20, 03:17

View Poststeve2005, on 2012-November-19, 17:31, said:

1-1-3 not a splinter

I assume that "1a P 1c P 3b" means we're talking about jump reverses only.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#8 User is offline   aguahombre 

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Posted 2012-November-20, 09:25

View Postgnasher, on 2012-November-20, 03:17, said:

I assume that "1a P 1c P 3b" means we're talking about jump reverses only.

Yes. Otherwise, it would be 1b P 1c P 3a.

At least some of us believe b should be between a & c. We might be wrong.
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#9 User is offline   RunemPard 

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Posted 2012-November-20, 17:59

View Poststeve2005, on 2012-November-19, 17:31, said:

1-1-3 not a splinter
best to play as gameforce, sure there will be some hands you go negative
however is better to be GF then search for those rare hands where you will pass 3C or bid 3D to play. Remember opener in standard could be very strong as much as 21 hcp and not the right hand to open 2C
take your best shot



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#10 User is offline   PhilKing 

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Posted 2012-November-20, 18:43

Any number of "b" should be forcing in any sequence, otherwise what we won't know what trumps are.
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#11 User is offline   Jinksy 

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Posted 2012-November-22, 05:47

View Postgnasher, on 2012-November-19, 10:38, said:

I don't think there's a consensus.

I think it should be game-forcing, because I just wouldn't want to make such a revealing bid on an invitational hand. A splinter often helps them with the lead, but is rarely useful in deciding whether to bid game or stop in a partscore.

If it goes 1a-1c;3c and responder is interested in slam, you can play 3(c+1) as a shortage ask, so not much is lost on the slam hands.


Is there a name for that convention?
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#12 User is offline   gwnn 

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Posted 2012-November-22, 07:44

shortness ask.
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#13 User is offline   masse24 

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Posted 2012-November-22, 12:54

Both of my regular partners and I play these "JUMP REVERSES" as Mini-Splinters, and, not GF.

Billy Miller describes it in his Dear Billy column as a "Splimit".
The Bridgehands website shows a similar treatment, calling it a Mini-Splinter. However they add the following, "Note: partnership agreements for Mini Splinters - some play opener's jump forces game."

I have seen other players use Jump Reverses, 1a (P) 1c (P) 3b as a GF with specifically a stiff, with the 4 level splinter as a Void.

So...whatever floats your boat apparently. :D
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#14 User is offline   Cascade 

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Posted 2012-November-22, 13:46

We play 3M+1 as frivolous. This gives us three steps after a splinter below game-level which in theory allows us to play these as not game forcing. For example, 1 1 ; 3 ... now

3 I really hate it

3 Frivolous

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