1eyedjack, on 2016-April-11, 06:16, said:
Thanks to Mbodell for that insight. I would have thought that the same factors that make it hard for a computer would also make it hard for a human (to do well). But I have not given it a lot of thought.
The increase in branching does make it harder for humans, but not equally so, because humans don't generally exhaustively consider every possibility. We are generally very good at patterns and strategies and consider only a few (2-4) lines of play that we focus on right away. So if you increase the branching factor our ability to select these may be slightly less optimal, but we still basically do the same thing. If a computer is searching everything possible, it impacts them more because they don't know how to consider only the few right lines as well (when they are naively thought of. A lot of the "trick" of normal game AI work is to figure out how to do this pruning and evaluation to consider the fewer better lines, normally done with explicit rules and heuristics and this is the thing about the AlphaGo that is most interesting in that it mostly didn't do this through explicit work but only through indirect deep neural net pattern matching that is more black box to its designers).
awm, on 2016-April-12, 09:19, said:
System restrictions rarely impose any limits beyond openings and initial overcalls. Even the ACBL mid-chart has few restrictions beyond this; WBF has virtually none.
An advantage computers have is ability to memorize many long sequences without error. This will matter more in long and rare auctions, not the openings. So I don't see much difference made by system restrictions here.
An advantage computers have is ability to memorize many long sequences without error. This will matter more in long and rare auctions, not the openings. So I don't see much difference made by system restrictions here.
In the world computer championships the system restrictions are draconian, even by ACBL standards. See link.
No precision, no polish club, no mini-nt, no transfers over 1M(X), no romex, no keri over nt, etc.
And I imagine that the inability to actually accurately program all the long rare auctions, particularly when playing an "individual" or when competitive bidding is in play is a similar effect on the computers. One can see this with all the threads about GIB "bugs" in bidding sequences.