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mentor/mentee disagreement what is the right way to bid this hand

#1 User is offline   gszes 

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Posted 2013-May-22, 09:36

IMPS BOTH VUL FIRST HAND
stayman jacoby/texas smolen
North hand

T8
K86543
85
KT8


South opens 1n no interference how should n approach the bidding?
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#2 User is offline   diana_eva 

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Posted 2013-May-22, 09:55

Transfer, then pass.

#3 User is offline   eagles123 

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Posted 2013-May-22, 09:56

trans then pass seems standard, only likely to have game on opposite a max NT that should super accept anyway
"definitely that's what I like to play when I'm playing standard - I want to be able to bid diamonds because bidding good suits is important in bridge" - Meckstroth's opinion on weak 2 diamond
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#4 User is offline   hrothgar 

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Posted 2013-May-22, 10:04

 gszes, on 2013-May-22, 09:36, said:

IMPS BOTH VUL FIRST HAND

T8
K86543
85
KT8

AQ63
A7
A43
J642

South opens 1n how should the bidding proceed??????


Red at IMPs I am going to stretch and invite game with the North hand
I suspect that I would fall in love with my Aces with the South hand and accept the invite...

1N - 2
2 - 3
4
Alderaan delenda est
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#5 User is offline   diana_eva 

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Posted 2013-May-22, 10:35

Given that this is the novice forum, I am not convinced the mentee was familiar with the concept of vul = forcing to game.

Debate was prob whether this is a texas hand or not.

#6 User is offline   TylerE 

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Posted 2013-May-22, 11:03

Red at imps? Texas and GLP
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#7 User is offline   dustinst22 

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Posted 2013-May-22, 11:06

 TylerE, on 2013-May-22, 11:03, said:

Red at imps? Texas and GLP


i love aggression, but this seems a bit much for me. Invite seems to be aggressive enough.

i think u should have an agreement with partner in these situations, is the inviter going to be aggressive in these situations, or the acceptor? Want to avoid both being aggro.
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#8 User is offline   nige1 

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Posted 2013-May-22, 11:11

 gszes, on 2013-May-22, 09:36, said:

IMPS BOTH VUL FIRST HAND stayman jacoby/texas smolen North hand T 8 K 8 6 5 4 3 8 5 K T 8
South opens 1n no interference how should n approach the bidding?
IMO 4 (transfer) = 10, 2 (transfer, intending to invite) = 8.
4 may make or be a sacrifice against ops' partscore/game.
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#9 User is offline   TylerE 

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Posted 2013-May-22, 11:52

 dustinst22, on 2013-May-22, 11:06, said:

i love aggression, but this seems a bit much for me.

i think u should have an agreement with partner in these situations, is the inviter going to be aggressive in these situations, or the acceptor? Want to avoid both being aggro.


The only thing you invite red at IMPs is slam... (not totally serious, but close to it...)
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#10 User is offline   dustinst22 

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Posted 2013-May-22, 11:54

 TylerE, on 2013-May-22, 11:52, said:

The only thing you invite red at IMPs is slam... (not totally serious, but close to it...)


Or your invitational range just gets lowered.....

The whole "just bid game and hope because we're red" isnt really a good approach.

Avoiding bad games is important imo, especially in long matches. These are the type of IMPS that go unnoticed, but are important. 6 imp swings add up.
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#11 User is offline   TylerE 

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Posted 2013-May-22, 12:15

I disagree. The IMP equities favor bidding games that are well under 50%, or even under 40% to make.

Equally, I've gotten good results passing with very marginal invites. That's the other side of the coin. Basically at IMPs, especially vuln, you really don't want to be at Game-1. +110 vs -100 is a 5 imp swing.
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#12 User is offline   dustinst22 

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Posted 2013-May-22, 12:17

 TylerE, on 2013-May-22, 12:15, said:

I disagree. The IMP equities favor bidding games that are well under 50%, or even under 40% to make.




This is a given....but I'm talking about bidding reckless games that aren't even close to that just because of vulnerability. Game -1, means 140 vs -100....so 6 imp swing
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#13 User is offline   ArtK78 

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Posted 2013-May-22, 12:18

Transfer and pass is clear, even red at IMPs. Give me KT9xxx of hearts and I will consider blasting a game.

If partner makes any sort of preaccept, I bid game.
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#14 User is offline   TylerE 

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Posted 2013-May-22, 12:26

 dustinst22, on 2013-May-22, 12:17, said:

This is a given....but I'm talking about bidding wreckless games that aren't even close to that just because of vulnerability. Game -1, means 140 vs -100....so 6 imp swing


I don't think a 6322 with two kings vs a strong NT is reckless in any way. Aggressive sure, but well below suicidal.
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#15 User is offline   CSGibson 

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Posted 2013-May-22, 12:31

Transfer than invite. If partner can't accept an invite, I don't want to be in game. Its very hard to picture hands where partner won't accept an invite that belong in game, frankly, but its very easy to picture 15-17 NT hands where we want to be in game.
Chris Gibson
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#16 User is offline   Lord Molyb 

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Posted 2013-May-22, 13:06

IMO 2 -> 3 = 10, 2 -> P = 7, 4 = 5
Become yourself.
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#17 User is offline   kuhchung 

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Posted 2013-May-22, 14:05

i wouldn't gf or invite...
Videos of the worst bridge player ever playing bridge:
https://www.youtube....hungPlaysBridge
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#18 User is offline   mycroft 

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Posted 2013-May-22, 14:16

Transfer and pass. Which transfer? Ah, that's the question.

The issue is whether 2 is going to a) make game; b) not make game; or c) going to go -110 or -140 when they find their fit. We have 21-23 combined; all they need is a fit to bid (and they can double 2 for diamonds, bid 2 for takeout, or bid 2 with decent spades). If I Texas, I don't intend to make it (but I won't be too surprised if I do); I intend to go down 1 and push -110 or -140. The vig is "it might make", and "it might need perfect defence, with the key hand closed, to set". The loss is "if they don't have spades, or they don't *find* spades, I'm Lose 6. How likely is that, compared to the vig bonus?)

Make it 1=6=3=3, and I'm much more likely to Texas.
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#19 User is offline   diana_eva 

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Posted 2013-May-22, 14:27

I think it's reasonable to transfer, pass and in case opps do something, compete to 3H. Why would we preempt when we have the points?

#20 User is offline   TylerE 

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Posted 2013-May-22, 14:31

So, I made this thread...

http://www.bridgebas...856#entry726856

One the example hand, out of 10,000 trials, it made game 41.62% of the time, which is well above the equity point, so that strongly supports just blasting game.
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