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jumpshift how many?

#1 User is offline   navit 

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Posted 2007-May-20, 11:43

How many cards and points do i need in a suit to jumpshift to that suit?
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#2 User is offline   pclayton 

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Posted 2007-May-20, 13:46

A jump shift by responder or Opener?
"Phil" on BBO
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#3 User is offline   navit 

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Posted 2007-May-21, 01:11

by opener
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#4 User is offline   han 

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Posted 2007-May-21, 01:15

A jumpshift is gameforcing. So you need a hand good enough to force to game opposite a hand that responds at the 1-level. It shows at least 5-4 in the two suits.

You should try not to think in terms of HCP. For example, AQJxxxx AJ10xxx is definitely good enough to force to game while it has only 12 HCP.
Please note: I am interested in boring, bog standard, 2/1.

- hrothgar
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#5 User is offline   gwnn 

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Posted 2007-May-21, 01:19

I assume you mean auctions like

1-1
3

or 1-1
3

These should be unbalanced hands with at least 9 cards in the two suits. It is a bid which is 100% GF.

Because of that, it's not only a question of "points", but also of honors, etc (to put it bluntly: losing trick count).

for the first one, both these hands would fit:

AKx x AKQxx QJxx
void x AKQJxx AT9xxx
... and I can prove it with my usual, flawless logic.
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#6 User is offline   firmit 

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Posted 2007-May-21, 03:47

Well, of course it depends on the system you are using, but in most standard natural systems, it is GF.

However, if 1 is limited (like in strong club systems), the jump promise 5-5, and may easily be passed or corrected by responder if no fit is found.

1 - 1
3 - pass/3/3 all no-game-force.
opener has 5+5 9-15hp.
"Never increase, beyond what is necessary, the number of entities required to explain anything." William of Ockham (1285-1349)
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#7 User is offline   Quantumcat 

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Posted 2007-May-21, 04:54

Opener's jump shift, 2nd suit lower than 1st, is anything gameforcing (19+ hcp where the fit with reponder doesn't help, 19+TP with fit)

BUT since a reverse shows any 16+ you don't need to jump reverse to show 19+, waste of a bid. A jump in a suit that would be a reverse at the lower level is a splinter, e.g. 1-1-3 shows game forcing hand, spade support and shortage in hearts. But, 1-1-2 is just a normal reverse, 16+ two suited.

Reverses: A normal change of suit where the second suit is lower than the first e.g. 1-1-2 is 11-18 pts. Responder can say 2N for 10-12 bal, repeat his suit or jump repeat it, or make a simple preference or jump preference for opener's suit. (or pass the 2nd suit if he prefers that and there can't be a game opposite even 18pts)

If one of your suits is longer you must bid that first. (Not a good idea to manufacture reverses unless you like angry partners and ending in 4-3 or 5-2 fits)If they are equal length 5-5, one is M one is m, you open M first. If both M or both m you can choose to reverse or not. If they are 6-6, one M one m, open m first. Repeating any of your suits shows more cards than 5-4: repeating lower suit means they are of unequal length, repeating higher suit means they are of equal length (if m followed by M, then rebid of M shows 6-6 cause with 5-5 you would have opened M first) <--this paragraph is likely to be wrong pls let me know

Splinters: If you want to splinter in a suit lower than your first, you have to do it a level higher otherwise it is the gameforcing 2 suited hand. To save space, if you are two suited and were planning to reverse, you can still reverse then show support for responder, implying shortage in the other suit e.g. 1-1-2-2NT-3. If you have 9 cards in diamonds and hearts, and three or four spades, you can't have more than 1 card in clubs. whereas if you weren't two suited you'd need to go 1-1-4. If you said 3 that would be 2 suited & GF.

If you are forced to change suit at the 3-level anyway, you don't have to have more than a normal reverse since responder has shown 10 pts already (16+10=26): e.g. 1-2-3: maybe you only had 14 pts to begin with but you also have heart fit which has improved your hand enough.

I hope this helps... but if anything is wrong let me know so I can change it, probably a lot is wrong :)
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#8 User is offline   SoTired 

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Posted 2007-May-21, 06:09

Opener's j/s is forcing to game. Any hand that wants to force to game opposite a min 1/1 response. 19+ is a good guideline. LTC of 5 is another. Rebid 2N with a balanced 18-19 rather than j/s is usually wise. For example, after 1m 1H, with a balanced 18-19 and 4, it is wiser to rebid 2N rather than j/s to 2S.

The 2nd suit would not be a reverse if at a lower level.

Sometimes, the second suit (minor only) may not be real. Responder should be mildly aware of that. For example: With AKx xx AKQxxx Kx, opener bids 1D and responder bids 1S, many experts might rebid 3C.
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#9 Guest_Jlall_*

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Posted 2007-May-21, 08:01

Generally 19 is fine, 17 is not fine, and 18 is borderline. That being said there are some 19s I would not jump shift on, and some 17s I would. Always remember to have pretty good suits, and that shortness in partners suit is a negative.
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#10 User is offline   cnszsun 

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Posted 2007-May-21, 18:20

1-1
?


Yesterday, i held above hand. I think it's close to jump shift, but not enough, maybe it's qualified if moving A to A.
Any comments?
Michael Sun

#11 User is offline   goobers 

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Posted 2007-May-21, 18:25

I would if I had the heart ace instead of the club ace. I think I might anyway...

Edit: Lol, is that an edit? I don't remember reading that comment in your first post, maybe I just didn't look very far.
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#12 User is offline   han 

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Posted 2007-May-21, 21:54

cnszsun, on May 21 2007, 07:20 PM, said:

1-1
?


Yesterday, i held above hand. I think it's close to jump shift, but not enough, maybe it's qualified if moving A to A.
Any comments?

Clearly not a jumpshift to me. I'd bid 2D and if partner bids 2H I'd bid 3D.
Please note: I am interested in boring, bog standard, 2/1.

- hrothgar
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#13 User is offline   skjaeran 

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Posted 2007-May-22, 14:53

Hannie, on May 22 2007, 05:54 AM, said:

cnszsun, on May 21 2007, 07:20 PM, said:

1-1
?


Yesterday, i held above hand. I think it's close to jump shift, but not enough, maybe it's qualified if moving A to A.
Any comments?

Clearly not a jumpshift to me. I'd bid 2D and if partner bids 2H I'd bid 3D.

Agree with Han.
Kind regards,
Harald
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#14 User is offline   whereagles 

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Posted 2007-May-22, 15:56

I'd venture a JS with that 65
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#15 User is offline   han 

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Posted 2007-May-22, 16:36

It's a 5-5.
Please note: I am interested in boring, bog standard, 2/1.

- hrothgar
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#16 User is offline   whereagles 

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Posted 2007-May-23, 04:55

lol.. right. Well, I'd still try a JS, courtesy of the Kx
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#17 User is offline   han 

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Posted 2007-May-23, 11:53

Very well.
Please note: I am interested in boring, bog standard, 2/1.

- hrothgar
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#18 User is offline   gwnn 

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Posted 2007-May-23, 12:00

UGLY hand. "my mother-in-law looks better".

2.
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#19 User is offline   foo 

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Posted 2007-May-23, 14:08

cnszsun, on May 21 2007, 07:20 PM, said:

KxQTxxxAKJ9xA

Yesterday, i held above hand. I think it's close to jump shift, but not enough, maybe it's qualified if moving A to A.
Any comments?

The question you should ask yourself when considering a JS is "How do I feel about being in 3N or 4M opposite a 9 loser 6 count?" (or whatever your definition is of a typical minimum Response.)

Bear in mind that it usually takes 7+ controls to make 3N or 4M. Whatever you don't have, you are counting on GOP to have.

Here you have a 4 loser (1S + 2H + 1D) hand with 6 controls (2 A's= 4, 2 K's= 2)
A nice hand.

Now the problems.
1= You do not have a known fit with CHO. CHO may have as few as 4 S's.
That means we need more power cards to take the same number of tricks.

2= Stiff A's are not a good thing. Just trust the more experienced players when they say this.

3= A JS chews up a lot of space. ATM, we need AMAP in order to figure out what contract is right.


Bottom line: It's close, and your instincts are good. OTOH, you don't know where you want the auction to go and the stiff A is a negative given this auction.

Bid 2D and see what happens.

GOP's next bid may very well cause your hand to "grow up" (say they rebid 2S, 2N, 3m or 3M...).
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#20 User is offline   jtfanclub 

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Posted 2007-May-23, 14:21

Glossary

JS= Jump Shift
Controls: A=2, K=1
GOP=Good old Partner. Also known as CHO (Center Hand Opponent)
ATM=At the Moment
OTOH=On the Other Hand
AMAP=A Map. :)
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