Learning Go / Weiqi / Baduk
#1
Posted 2015-November-22, 16:41
Is there something like Fred's LTPB software but for Go? What are the best online resources for someone who does not even know the rules? Is there a standard best beginner Go book that all good players recommend?
#2
Posted 2015-November-22, 17:20
http://playgo.to/iwtg/en/
http://www.usgo.org/learn-play
For beginner books, Janice Kim's Learn to Play Go series is reasonably well known.
Danger, you can get drawn in very deeply. But it's worth it.
-gwnn
#3
Posted 2015-November-22, 17:22
billw55, on 2015-November-22, 17:20, said:
Danger, you can get drawn in very deeply. But it's worth it.
Haha yeah my last friend who got into go ended up quitting bridge. DON'T DO IT CLEE!!!!!!!!!!
#4
Posted 2015-November-22, 18:54
You may find useful information here: http://senseis.xmp.n...gesForBeginners
Recommended place to play online: http://www.gokgs.com/
-- Bertrand Russell
#5
Posted 2015-November-23, 08:21
Agree that playing fast is better. Be prepared to lose every game for a while, unless you can find another raw beginner to play with. It helps to have a teacher at first, even a low level player just to help with mechanics. Otherwise you will likely have difficulty figuring out when the game is over.
About small boards I agree to an extent. But I think it is fine to play full board as soon as you are able to play out a complete game without help and correctly count the score. Just keep in mind playing quickly. Most players will be happy to play a beginner sometimes, but it can get irritating if they take too long.
-gwnn
#6
Posted 2015-November-23, 09:43
billw55, on 2015-November-23, 08:21, said:
That's definitely way, way too early. I have seen such games played by beginners on KGS and I honestly have no clue how on earth that is going to help them get any better at the game.
-- Bertrand Russell
#7
Posted 2015-November-23, 09:47
#8
Posted 2015-November-23, 11:08
cherdano, on 2015-November-23, 09:47, said:
I agree.
I find this interesting. The atari-go method represents a different philosophy about teaching beginners from what I experienced. It puts capturing as the primary mechanic/goal, rather than surrounding territory, which is the way I was first taught. It was only much later that I asked myself: what is territory really? -and realized that it is only an area where you can capture any stone the opponent places. I wonder how different my game would be if I had learned this way.
-gwnn
#10
Posted 2015-November-24, 01:42
#11
Posted 2015-November-24, 11:38
Nothing beats F2F for learning, though, and with two new starters learning together and attempting to leapfrog each other, it will be quick to get to a basic standard. I used the Ishi press books, which may be available 2nd hand.
I found that play on a 9x9 makes you concentrate too much on captures rather than territory, and territory is key, so I'd say switch to 19x19 as soon as you feel you know what you are doing.
#12
Posted 2016-January-27, 16:39
Quote
This morning, Nature published a paper describing DeepMind’s system, which makes clever use of, among other techniques, an increasingly important AI technology called deep learning.
Was bound to happen sooner or later, but this is definitely on the sooner side.
The infliction of cruelty with a good conscience is a delight to moralists — that is why they invented hell. — Bertrand Russell
#13
Posted 2016-January-28, 01:14
PassedOut, on 2016-January-27, 16:39, said:
It is very interesting, but the article does a pretty poor job of providing context as to the skill differences between Fan Hui, Norimoto Yoda and Lee Sedol. (The indiscriminate application of the term "grandmaster", which doesn't exist in Go, certainly doesn't help.)
Also "oh wow, they had the system play against itself, what a mindblowing development" (my paraphrasing) is rather silly - the same thing was done with backgammon programs, what, 20 years ago? I guess the real news is they managed to develop a system that was capable of profiting from playing against itself, because that was of no use whatsoever for the previous Monte Carlo Tree Search algorithms.
-- Bertrand Russell
#14
Posted 2016-January-28, 07:12
PassedOut, on 2016-January-27, 16:39, said:
Sigh. So much for saying Go is the last frontier of AI gaming. I feel ... relegated.
-gwnn
#15
Posted 2016-January-28, 11:56
mgoetze, on 2016-January-28, 01:14, said:
They said that Hui is the reigning European champ, and Sodol holds the second most titles ever and the most in the past decade -- that seems like adequate context to me, and they also provide links to relevant Wikipedia pages. Only Yoda is described with the generic term "grandmaster" and no Wiki. How much more detail do you expect them to go into for a general-interest publication? How would you explain the skills of Meckwell, Hamman, or Zia if you were writing a similar article about bridge?
#16
Posted 2016-January-28, 14:46
barmar, on 2016-January-28, 11:56, said:
The missing context is that there are hundreds of Go titles that are harder to win / demonstrate more skill than "European Champion".
-- Bertrand Russell
#17
Posted 2016-January-28, 17:11
barmar, on 2016-January-28, 11:56, said:
You really have a talent of proving other people right while arguing against them. If Fan Hui were to play 50 games against Lee Sodol, I would bet against him winning a single game.
#18
Posted 2016-January-28, 17:39
mgoetze, on 2016-January-28, 14:46, said:
Nevertheless, on this performance, AlphaGo is a big step forward in AI.
#19
Posted 2016-January-28, 19:39
mgoetze, on 2016-January-28, 01:14, said:
#20
Posted 2016-January-29, 10:17
mgoetze, on 2016-January-28, 14:46, said:
Not knowing anything about th Go community, I find this surprising. Is the European field really weak? Or is the European Championship poorly structured, so that it's easier to win by luck rather than pure skill (like the difference between a 4-session bracketed KO and the Spingold or Bermuda Bowl)?